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WALL·E
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Wall E - Trailer #3
Clip: Podblast
Behind The Scenes: Animating Wall-E

Overview

User Rating:
Director:
Andrew Stanton
Writers:
Andrew Stanton (original story) &
Pete Docter (original story) ...
(more)
Release Date:
27 June 2008 (USA) more
Tagline:
An Adventure Beyond the Ordinar-E more
Plot:
In the distant future, a small waste collecting robot inadvertently embarks on a space journey that will ultimately decide the fate of mankind. full summary | full synopsis
Awards:
3 wins & 2 nominations more
NewsDesk:
(61 articles)
Hannah Montana + Wall-E Triumph At Children's BAFTAs
 (From WENN. 30 November 2008, 5:35 PM, PST)

Movie Reviews: Bolt
 (From Studio Briefing. 21 November 2008, 1:34 AM, PST)

User Comments:
Who says popular films can't be art? "WALL·E" is magical more

Cast

  (in credits order)
Ben Burtt ... WALL·E / M-O (voice)
Elissa Knight ... EVE (voice)
Jeff Garlin ... Captain (voice)

Fred Willard ... Shelby Forthright - BnL CEO
MacInTalk ... AUTO (voice)

John Ratzenberger ... John (voice)

Kathy Najimy ... Mary (voice)

Sigourney Weaver ... Ship's Computer (voice)
rest of cast listed alphabetically:

Kim Kopf ... Hoverchair Mother (voice)

Garrett Palmer ... Blond Boy in BnL Commercial (voice) (uncredited)

Kai Steel Smith ... Brown haired boy in BnL commercial (uncredited)
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Directed by
Andrew Stanton 
 
Writing credits
Andrew Stanton (original story) &
Pete Docter (original story)

Andrew Stanton (screenplay) &
Jim Reardon (screenplay)

Produced by
Lindsey Collins .... co-producer
John Lasseter .... executive producer
Gillian Libbert .... line producer
Jim Morris .... producer
Thomas Porter .... associate producer
 
Original Music by
Thomas Newman 
 
Film Editing by
Stephen Schaffer 
 
Casting by
Natalie Lyon 
Kevin Reher 
 
Production Design by
Ralph Eggleston 
 
Makeup Department
Gretchen Davis .... key makeup artist
 
Production Management
Joshua Hollander .... production manager
Andrea Warren .... production manager
 
Art Department
James S. Baker .... storyboard artist
Bert Berry .... art director: shading
Zoe Boxer .... production coordinator
Anthony B. Christov .... art director: set (as Anthony Christov)
Jason Deamer .... art director: characters
Ricardo F. Delgado .... development artist
Brian Fee .... storyboard artist
Mark Cordell Holmes .... art director: graphics
Angus MacLane .... production artist
Angus MacLane .... storyboard artist
Becky Neiman .... graphics
Becky Neiman .... production coordinator
Kevin O'Brien .... storyboard artist
Justin Wright .... storyboard artist
 
Sound Department
Chris Barron .... digital sound transferer (as Christopher Barron)
Ben Burtt .... character voice designer
Ben Burtt .... sound designer
Ben Burtt .... sound re-recording mixer
Ben Burtt .... supervising sound editor
Sean Byrne .... sound re-recordist
Vince Caro .... original dialogue mixer
Dustin Cawood .... sound effects editor
Frank Clary .... foley recordist
John Countryman .... digital sound transferer
Teresa Eckton .... sound effects editor
Coya Elliott .... assistant supervising sound editor
Sean England .... foley recordist
Jonathan Greber .... digital sound transferer
E.J. Holowicki .... additional sound designer
Bobby Johanson .... additional dialogue recordist
Doc Kane .... original dialogue mixer
Zach Martin .... sound mix technician
Tom Myers .... sound re-recording mixer
Al Nelson .... sound effects editor
Juan Peralta .... foley editor
Frank Rinella .... foley mixer
Ronald G. Roumas .... recordist
Kevin Sellers .... foley editor
Michael Semanick .... sound re-recording mixer
Tony Sereno .... sound mix technician
Steve Slanec .... adr editor
Clint Smith .... sound recordist
Patrick Spain .... assistant mix engineer
Dennie Thorpe .... foley artist
Jana Vance .... foley artist
Matthew Wood .... supervising sound editor
Caroline Cannizzaro .... foley recordist (uncredited)
 
Visual Effects by
Frank Aalbers .... crowds artist
Frank Aalbers .... effects artist
Frank Aalbers .... global tech
Alexander Adell .... technical director
Josh Anon .... crowd simulation artist
Chris Bernardi .... senior shading artist
Tim Best .... master lighting artist
Jason Billington .... digital artist: ILM
Jeremy Birn .... lighting technical director
Stacy Bissell .... production coordinator: ILM
Neil Blevins .... digital artist
Dana Bonilla .... key set production assistant (kerner optical )
Brian Boyd .... master lighting artist
Stephan Vladimir Bugaj .... shading technical director
Gordon D.B. Cameron .... production software engineer
Brian Cantwell .... layout supervisor
Kai Chang .... digital artist: ILM
Chris Chapman .... development engineer
Chris Chapman .... effects sequence lead
Jiayi Chong .... crowd simulation technical director
Bryan Cline .... lighting optimization engineer
Trent Crow .... shading technical director
John Duncan .... model maker
Simon Dunsdon .... CG artist: pre-visualisation/layout/modelling
Sean Feeley .... software development
Susan Fisher .... rendering supervisor
Christopher Lee Fowler .... lighting technical director
Sarah Fowler Deluna .... shading technical director
Diego Garzon .... effects technical director
Tolga Goktekin .... visual effects artist
Patrick Guenette .... shading technical director
Christopher James Hall .... visual effects production supervisor: Kerner Optical
Nigel Hardwidge .... supervising technical director
Mark Tiberius Henne .... crowds supervisor
Kearsley Higgins .... sweatbox manager
Seth Holladay .... effects artist
Lucas Ives .... technical development lead
Andrew Jimenez .... digital artist
Jason Johnston .... effects sequence lead
Mike Jutan .... shading technical director
Fran Kalal .... shading technical director
Paul Kanyuk .... crowds artist
Kristifir Klein .... set modeling lead
Keith Daniel Klohn .... development engineer
Keith Daniel Klohn .... effects sequence lead
Tashana Landray .... software development
Alison Leaf .... set dresser
William Austin Lee .... character modeler (as Austin Lee)
William Austin Lee .... character rigger (as Austin Lee)
David MacCarthy .... effects supervisor
Nathan Matsuda .... visual effects
Ian Megibben .... lighting technical director
Carlos Monzon .... digital compositor
David Munier .... sets supervisor
Shawn Neely .... production engineering
George Nguyen .... technical director
Tom Nixon .... effects technical director
Michael O'Brien .... production engineering
Brandon Onstott .... shading technical director
Eric Peden .... rendering intern
Maxwell Planck .... shading technical director
Evan Pontoriero .... modeler
Afonso Salcedo .... lighting artist
Christopher Sanchez .... technical director
Julien Schreyer .... lighting artist
Gary Schultz .... modeling artist
Manish Sharma .... technical director intern
Sajan Skaria .... technical director
Suzanne Slatcher .... technical director
Keith Stichweh .... technical director
Eunkyoung Lee Swearingen .... lighting artist
Pat Tubach .... digital production supervisor
Gaston Ugarte .... modeling technical director
Michael Van Eps .... digital paint and roto supervisor
Esdras Varagnolo .... lighting
Jeremy Vickery .... lighting artist
Kiril Vidimce .... software engineer
Bill Watral .... effects artist
Dan Weeks .... production engineering
Emma Weyerman .... shading technical director
Andy Whittock .... digital artist
Athena Xenakis .... character shading lead
Bill Zahn .... digital painter
 
Camera and Electrical Department
Danielle Feinberg .... director of photography: lighting
Randy Jonsson .... assistant camera
Martin Rosenberg .... director of photography: live-action
 
Animation Department
Dovi Anderson .... crowd animator
Alan Barillaro .... supervising animator
Rodrigo Blaas .... animator
Adam Burke .... animator
Shaun Chacko .... animator
Louis Clichy .... animator
Brett Coderre .... animator
Arik Ehle .... crowd animation lead
Curran W. Giddens .... animator
Curran W. Giddens .... fix animator
Kearsley Higgins .... layout coordinator
Mark Cordell Holmes .... computer graphics artist
George Hull .... visual development artist
Steven Clay Hunter .... supervising animator
Guilherme Sauerbronn Jacinto .... animator
Nancy Kato .... animator
Ken Kim .... animator
Robert Kinkead .... layout artist
Todd Krish .... animation simulation artist
Bruce Kuei .... animator
Holger Leihe .... animator
Angus MacLane .... directing animator
Michal Makarewicz .... animator
Ted Mathot .... story artist
Paul Mendoza .... animator
Victor Navone .... animator
David Park .... animation coordinator
Sukwon Park .... layout artist
Amber Rudolph .... animator (as Amber Martorelli)
Brett Schulz .... animator
Bob Scott .... animator: end titles
Raphael Suter .... animator
Rob Duquette Thompson .... animator
Bob Whitehill .... layout artist
Stephen L. Wong .... crowd animator
Kureha Yokoo .... animator
Ron Zorman .... animator
 
Editorial Department
Colin Bohrer .... editorial manager
Noelle P. Case .... editorial manager (as Noelle Page)
Axel Geddes .... second film editor
Anthony Greenberg .... first assistant editor (as Anthony J. Greenberg)
John Hazelton .... projection
Jason Hudak .... associate editor
Glenn Kasprzycki .... media control transfer operator
Bill Kinder .... director of editorial and post-production
Kevin Nolting .... additional editor
Jim Passon .... color timer
Freesia Pearson .... post-production assistant
Cynthia Slavens .... post-production supervisor: video
Nicholas C. Smith .... associate editor
Renee Steen .... second assistant editor
Robert Tachoires .... media control manager
 
Music Department
Ashley Chafin .... music production coordinator
Greg Hayes .... score recordist
Carl Johnson .... orchestrator
Larry Mah .... digital score recordist
Thomas Newman .... conductor
J.A.C. Redford .... orchestrator
Tim Rodier .... music preparation
Patrick Spain .... scoring assistant engineer
Siobhan Sullivan .... music production assistant
Gary K. Thomas .... orchestrator
Thomas Vicari .... score mixer
 
Other crew
Kirsten Ames Staubli .... assistant production accountant
Cassandra Barbour .... rights and clearances
Malcolm Blanchard .... software developer
Susan Bradley .... title designer
Jim Capobianco .... titles
Alden Chew .... software engineer: tools
Per Christensen .... RenderMan development
Roger Deakins .... visual consultant
Ross Dickinson .... systems administrator
Tyler Fazakerley .... systems administrator
Remy Galang .... systems administrator
Grant Gatzke .... a/v engineer
Susan Boylan Griffin .... technical writer
Jon Hadden .... systems administrator
Ling Hsu .... systems administrator
Jason 'Jayfish' Hull .... systems administrator
Jose Ignacio .... systems administrator
Ben Jordan .... software engineer
Ryan Kautzman .... software engineer
Jason Kim .... software engineer
Mark Leone .... senior software engineer
Marty Lew .... systems administrator
Matthew Lindahl .... systems administrator
Aaron Luk .... software developer
Meagan Miller .... production assistant
BoB 'Naked BoB' Morgan .... systems administrator
Terry Lee Moseley .... lead system administrator
Dennis Muren .... visual consultant
Adrian Ochoa .... character department manager
Cory Omand .... software engineer
Silvia Palara .... software engineer: tools
Martin Reddy .... software lead
Laura Sevier .... rights and clearances
Burton Siu .... software test engineer
David Sotnick .... systems administrator and support
Mike Sundy .... systems administrator
Andy Thomas .... systems administrator
Michael Todd .... technical director
Erick Tryzelaar .... rendering systems administrator
Rudy Vucelich .... color calibration technician
Jay Weiland .... systems administrator
Ian Westcott .... systems administrator
 
Thanks
Steve Jobs .... special thanks
 

Production CompaniesDistributorsSpecial EffectsOther Companies
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Additional Details

Also Known As:
WALL-E (USA) (alternative spelling)
more
Runtime:
98 min
Country:
USA
Language:
English
Colour:
Colour
Aspect Ratio:
2.35 : 1 more
MOVIEmeter: ?
V 24% since last week why?

Fun Stuff

Trivia:
In the Captain of the Axiom's cabin, there is a lit curio cabinet with a 1980's era white NASA Space Shuttle launch helmet with red and blue pin striping. more
Goofs:
Continuity: EVE's facial dirt markings disappear and re-appear. EVE gets several dirty markings on her otherwise pristine white exterior while in the garbage hold. A long dark stain runs down the right side (her left) of her 'eye screen'. When she flies WALL-E and M-O out of the garbage hold into the corridor, and is photographed aiming her weapon at the steward robot, and in shot when locking the steward away, the marking is clearly gone. Immediately after, as she is flying down the corridor, followed by a growing group of faulty robots, the mark reappears. During the battle with the large contingent of steward robots, in the beginning when she shoots a steward, the mark is gone, but as she shields herself when the 'massage' robot is let loose, the mark reappears. more
Quotes:
[first lines]
Voice in commercial: Too much garbage in your place? There is plenty of space out in space! BnL StarLiners leaving each day. We'll clean up the mess while you're away.
more
Movie Connections:
Featured in "Just In with Laura Ingraham: (2008-07-01)" (2008) more
Soundtrack:
Don't Worry Be Happy more

FAQ

What do the different robots' names stand for?
What happened to all of the other WALL·Es that we see in the beginning of the movie? Why aren't they active?
How was Operation Cleanup supposed to work?
more
518 out of 595 people found the following comment useful:-
Who says popular films can't be art? "WALL·E" is magical, 27 June 2008
Author: AdnanZ from thecinemajournal.blogspot.com

Who says popular films are not and cannot be art? If anything is proof that popular films can be of a stunningly high quality, the beauty of the animation, writing, music, and sound design in "WALL·E" is it. "WALL·E" eclipses even Andrew Stanton's "Toy Story" and "Toy Story 2" in the Pixar pantheon, is perhaps Pixar's best film to date and, call me crazy as I've just seen it, a contender for the title of best animated film, period.

"WALL·E" is everything we've come to expect from Pixar and more- colorful, vibrant, imaginative, exciting, involving, beautiful, and most importantly a film with interesting, involving characters. Sure, WALL·E is adorable, and as much credit as the animators get for that, this film would be nothing without Stanton's screenplay, which features very little dialogue but is still notably intelligent and surprisingly subtle, making a refreshing change from the 'go green' campaigns we're all so used to. Does "WALL·E" have a message? Sure, but it's an important message and it is delivered subtly and beautifully.

"WALL·E" operates on two levels (and works spectacularly well on both). It is a majestic science fiction epic like we haven't seen in a couple of decades and it is a genuinely touching and never cheap romance. "WALL·E" will never get points for originality but it doesn't exactly need them because the homages to great films and figures of the past- Chaplin, Keaton, Tati, the Marx Brothers, "2001: A Space Odyssey" (this one is particularly spectacular), "Close Encounters of the Third Kind" are actually homages and not ripoffs. "WALL·E" is a wonderful tribute to a bygone cinematic tradition (well, two or three of them actually).

The social commentary in "WALL·E" is sobering because it's never overbearing and most importantly because we see the world through machines, machines who feel more about Earth and life than the humans do. The depiction of humans on the ship could have been incredibly offensive, cheap, and tasteless in concept but the execution here is absolutely perfect.

What is most surprising about "WALL·E" is how sad it is. Not even in the 'how will they get out of this, oh I feel so sorry for them' way "Finding Nemo", a previous Stanton effort, is, but in a truly melancholy sense. The early portion of the film maintains all the playfulness of a Jacques Tati film but also evokes a striking and powerful feeling of loneliness. It's a brilliant introduction to WALL·E, given that the rest of the film is too wacky to bother with long scenes focused entirely on character, and works beautifully with the ugly yet beautifully-rendered future Earth, a barren wasteland filled with nothing but garbage, a seriously resilient cockroach being WALL·E's only companion before EVE shows up, but I won't go into the story- it's best you see it unfold for yourself.

From the entertaining shorts shown before the film to the memorable characters, locations, and animation we have come to expect, Pixar films are now event cinema, and they have outdone themselves with "WALL·E". This film is spectacular, majestic, touching, involving, and achingly beautiful. Most importantly, however, it is perfect entertainment. I may be saying this too soon, but I don't think I have ever seen an animated film that has satisfied me more than "WALL·E", and 2008 is going to have to work hard to keep this from being the top film of the year, which it most certainly is at the moment.

9.5/10

Was the above comment useful to you?
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Wall-E's Oscar Nominations tatohead
Pixars worst to date huge_jackass
Anyone else think this was a bit too 'American'? ajaymittal
Who else was fighting back the tears? gregor-cz
Economics + Math or Why only the rich made it off the planet on ships. ron-514
2001: A Space Odyssey (1968): Did you watch this, and STILL liked Wall-E comage
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